Blog Archives

Sprite Kit Easing in Swift

It really is surprising that SpriteKit, Apple’s framework for building 2D games doesn’t have better easing algorithms available. I’ve just updated my solution, SpriteKitEasingSwift, to Swift 3, and added Carthage support. Here it is at github and CocoaPods. Kudos to buddingmonkey who built the Objective-C

Tagged with:
Posted in Swift

SKTexture gradient

SpriteKit at times can seem a little rudimentary – small tasks can seem to take longer than they should! Today I ran into a limitation of SKShapeNodes – there doesn’t seem to be a default way to set up a

Tagged with: ,
Posted in Swift