Tag: SpriteKit
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Sprite Kit Easing in Swift
It really is surprising that SpriteKit, Apple’s framework for building 2D games doesn’t have better easing algorithms available. I’ve just updated my solution, SpriteKitEasingSwift, to Swift 3, and added Carthage support. Here it is at…
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SKTexture gradient
SpriteKit at times can seem a little rudimentary – small tasks can seem to take longer than they should! Today I ran into a limitation of SKShapeNodes – there doesn’t seem to…
