Writing
The public notebook: Swift, iOS, Flutter, and a long trail of “I will definitely remember this.”
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Embedding external assets
Strange, strange. If you’ve embedded a Flash object inside a html page, and the Flash object loads external assets(images, SWFs, audio), the flash object locates the assets relative to the location of…
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positioning the cursor in a text field
positioning the cursor in flash can be a little tricky and sometimes temperamental, but we should be able to control where the cursor is with setSelection, with both beginIndex and endIndex set…
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printAsBitmap – object must be on stage
just for future reference, I’ve discovered today something that appears to be undocumented – when setting a PrintJob to printAsBitmap=true OR you are printing from a mac,(using the PrintJobOptions class) it is…
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preloader absorbing application FlashVars
As has happened frequently, after completing a Flash application, I find that the size of the application demands a preloader swf to load the application swf (complete with progress bar). the problem…
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adding a symbol dynamically from the library
how to add a symbol from the library? in AS2, this.attachMovie(“square”, “square”, 1); and in AS3, var square1:square=new square(); but how do you add a symbol dynamically from the library? say if…
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Frustrating Flex problems solved #2 – addChild
this.addChild(new Sprite()) looks simple enough doesn’t it? especially if you’ve been working solely in Flash AS3. But if you try this line within a Flex component, you’ll receive the error: ‘Type Coercion…
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ENTER_FRAME problem
i’ve got an interesting conundrum for you all. According to Flash help, ENTER_FRAME “…does not go through a ‘capture phase’ and is dispatched directly to the target, whether the target is on…
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labels that are numbers
today i was given a movieClip of a candle slowly burning down. it had 15 states represented by numbered frame labels, and i wanted to go to the appropriate label based on…
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double click problems
Let’s say we want to set up a standard doubleClick interaction on a movie-clip(draw a square inside this clip) with instance name square: square.doubleClickEnabled=true; square.addEventListener(MouseEvent.DOUBLE_CLICK,double); function double(event:MouseEvent):void { trace(“doubleclick”); } Compile, it…
