I’ve had quite the nostalgic experience this week – I’m looking into re-exporting some animations I built in Flash 26 years ago! Of course these days the software is rebranded as “Adobe Animation.” However, back in the year 2000 I…
I’ve had quite the nostalgic experience this week – I’m looking into re-exporting some animations I built in Flash 26 years ago! Of course these days the software is rebranded as “Adobe Animation.” However, back in the year 2000 I…
As iOS 11 no longer supports 32 bit apps, I’ve been revisiting an old app that was built in Flash/ActionScript3 (and packed in 32 bit) and decided it was an opportune moment to migrate it to native iOS Xcode/Swift. Migration…
Flash. The ‘f’ word. At least it feels like a dirty word right? Flash really spiralled out of fashion since Steve Jobs’ famous “Thoughts on Flash” open letter five years ago. Wired posted an article last month titled “Flash.Must.Die”, the…
There are the obvious technical differences in Swift compared to other languages such as ActionScript – optionals, strict data typing, namespacing, syntax, etc. What I find interesting though is where there aren’t technical differences, but there are differences in approach,…
This week I thought it could be an interesting exercise to write the AS3 SDK from within Swift, using SpriteKit. So I did! Remember DisplayObjects? MovieClips? EventDispatchers? gotoAndPlay? They’re back! Some might call it crazy, some might call it heresy,…
2014 has been a great year, where I have made the transition from Flash to native iOS development and set up Interactive Coconut. Finished the year heavily involved in writing the Swift course for Thinkful, with interactive coconut in full swing,…
I was thinking the other day about the process of learning Swift and how a list of common gotchas would have been handy when starting out. Since I have about 15 years of experience in ActionScript I thought it might…
New app Baby Shapes has been published on the App Store! Visual stimulation for babies! You can find the iOS version here and the Android version here.
Setting up my cross-platform AIR app to publish to facebook/twitter was more challenging than I expected. Adobe Social ANE The Social ANE included in the Adobe Gaming SDK had three problems: Only works on iOS Not possible to force a publish…
Events Well, this is the final blog post in the series of communication between objects and for something familiar, events are available in Objective C and Swift too. The equivalent of ActionScript’s EventDispatcher is called NSNotificationCenter. Rather than each display…
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