Monthly Archives: July 2014

func parameters in Swift

STOP PRESS: Updated for Swift 2.0 here! How function parameters work in Swift can be a little confusing, here’s an attempt to make it clearer: 1. func By default parameters of funcs do not have external names: [sourcecode language=”objc”] func

Tagged with:
Posted in Swift

Comparing Facebook/Social ANEs

Setting up my cross-platform AIR app to publish to facebook/twitter was more challenging than I expected. Adobe Social ANE The Social ANE included in the Adobe Gaming SDK had three problems: Only works on iOS Not possible to force a publish

Posted in AIR, Flash

COMMUNICATION BETWEEN OBJECTS IN OBJECTIVE C AND SWIFT COMPARED WITH ACTIONSCRIPT – PART 5

Events Well, this is the final blog post in the series of communication between objects and for something familiar, events are available in Objective C and Swift too. The equivalent of ActionScript’s EventDispatcher is called NSNotificationCenter. Rather than each display

Tagged with:
Posted in Flash, Objective C, Swift

COMMUNICATION BETWEEN OBJECTS IN OBJECTIVE C AND SWIFT COMPARED WITH ACTIONSCRIPT – PART 4

Blocks/Closures Blocks are another way that Objective C performs callbacks. Flash and Swift uses this technique as well, where they are called closures. Basically this involves passing in a function/method/message to the child, whilst maintaining the focus of the parent.

Tagged with: ,
Posted in Flash, Objective C, Swift

Communication between objects in Objective C and Swift compared with Actionscript – part 3

Delegates Rather than passing the method itself to be called back, another callback strategy is to pass in an object that contains the callback methods. Delegation is such a design pattern, another way that children in Objective C and Swift

Tagged with:
Posted in Flash, Objective C, Swift

Communication between objects in Objective C and Swift compared with ActionScript – Part 2

Actions in Objective C and Swift One way that Cocoa implements callbacks using Actions in the Interface Builder. Some display objects can call actions in your ViewController. You can connect the object to a method in your custom ViewController class

Tagged with:
Posted in Objective C, Swift

Communication between objects in Objective C and Swift compared with ActionScript Part I

When I began using Objective C, coming from ActionScript, I was a little overwhelmed at the myriad ways that a child component can send messages to its parent. ActionScript seems sort of easy now, since generally (at least since AS3)

Tagged with:
Posted in Flash, Objective C, Swift