Yearly Archives: 2013

the trick for registering a class for shared object

registerClassAlias is a great way for SharedObject to recognise the class type that you’re storing rather than just a random object. However – something that seems to be undocumented – I’ve discovered that the constructor of the class you’re registering

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Posted in Flash

Publishing Android app in the Air Developer Tool

I’ve been working on an Android app lately, built in ActionScript. There’s a problem within the Flash IDE when publishing an Android app, that the icons available haven’t yet been updated to include 96×96 and 144×144. There’s been talk of

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Posted in AIR, Flash

binding functions

I’ve been working on a Space Invaders style game with the request from the client that it be “developed in HTML5 and works in IE8″.(!!) A bit of a contradiction in terms. Google Chrome Frame seemed like a possible solution

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Posted in JavaScript

State Manager

I was working recently on a MovieClip which had several different states, where the elements were in different positions, or in some states certain elements didn’t exist. I guess there are two common solutions to dealing with this – 1:

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Posted in Flash

Custom components – order of parameters

A pain with parameters in custom components is that the order is set to alphabetical, and there’s nothing you can do about it. It’s a pain, because you might want better consistency to your parameters in different components, or to

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Posted in Flash

Custom component for distribution – live preview detection

It’s been a while since I worked on a custom component for distribution, to auto-install in the Adobe Extension Manager. Many online tuts and official documentation assume that you want to extend the standard Flash UI Component framework. Building components

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Posted in Flash